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1988- Therapy is Fantasy- Hughes, John
by Victoria Jesswein
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published
Nov 12, 2022
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filed under:
Discipline Sociology,
Anthropological/Anthropology,
Discipline Anthropology,
RPG Therapy
John Hughes (1988). Therapy is Fantasy: Roleplaying, Healing and the Construction of Symbolic Order. Paper presented in Anthropology IV Honours, Medical ...
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2003- Shared Storytelling- Persinger, James D.
by Victoria Jesswein
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published
Nov 12, 2022
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filed under:
Social Skills,
Social Skills Development through RPG,
Discipline Sociology
Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention © 2003 James D. Persinger, Ph.D.
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Omar
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published
Nov 12, 2022
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filed under:
Needs Edit,
Discipline Anthropology,
Case Study,
Computer Gaming,
Effects of RPG,
MMORPG,
Others Research,
Violence,
Archived Article,
Causal Study,
Correlative Research,
Ethics,
Morality,
Research,
Discipline Sociology,
Stereotype propagation,
Stereotype(s) disproved
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published ...
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2007 - An exploratory study on the players of "Dungeons and Dragons"
by Omar
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published
Nov 12, 2022
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filed under:
Needs Cleanup,
Abstract,
Effects of RPG,
Material to read,
Others Research,
Correlative Research,
About RPG Research,
Discipline Sociology,
Stereotype propagation,
Stereotype(s) disproved
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681.
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2006 - Rollenspieler - das unbekannte Wesen
by Omar
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published
Nov 12, 2022
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filed under:
Needs Review,
Articles NOT in English,
German,
Others Research,
Archived Article,
Correlative Research,
Questionnaire,
Research,
Discipline Sociology
Schwartz, Zwart (2006, July). Rollenspieler - das unbekannte Wesen. Fachhochschule Münster. Quantitative study of other interests of roleplayers. 28 pages.
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2001 - Pathologizing play
by Omar
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Needs Review,
Others Research,
Stigma,
Correlative Research,
Archived Article,
Discipline Sociology,
Stereotype propagation,
stereotype(s) disproved
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus ...
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2001 - CAR-PGa Two surveys
by Omar
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published
Nov 12, 2022
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filed under:
Needs Review,
CAR-PGa,
Gender / Sex related topics,
Others Research,
Correlative Research,
Questionnaire,
RPG for Education,
Discipline Sociology
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get ...
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1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Omar
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published
Nov 12, 2022
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last modified
Nov 12, 2022 08:27 AM
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filed under:
Aspect Empathy,
Experience/Effect Bleed,
Others Research,
Social Skills Development through RPG,
Discipline Sociology,
Potential RPG Research Question
Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence ...
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1995 - Role-playing games: their stigmas and benefits
by Omar
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published
Nov 12, 2022
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filed under:
Needs Review,
Anti-rpg,
Effects of RPG,
Others Research,
Stigma,
Archived Article,
Correlative Research,
Discipline Sociology,
Stereotype propagation,
Stereotype(s) disproved,
Suicide / Suicidal
Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode ...
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1995 - Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers
by Omar
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published
Nov 12, 2022
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filed under:
Needs Review,
Needs Permission,
Archived Article,
Occult, Satanists, etc.,
Correlative Research,
Stereotype(s) disproved,
Discipline Sociology
Leeds, Stuart M. (1995). Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers. Cultic ...
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