Determine if there are any controllable, repeatable "positive" or "negative", statistically significant characteristics of role-playing gaming sessions that can clearly be defined and controlled, and might be most useful to using role-playing games for specific therapeutic treatments, either separately or in conjunction with other therapy modalities.
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It is still far to early to be sure that this vision for the future will even be relevant several years from now, as the research data begins to roll in, but if any of the core assumptions hold even remotely true, then the long term goal of creating RPG therapy modules could become a reality.
Experiment with creating “adventure modules” specifically designed to address targeted population needs such as socialization issues between different groups.
Without analysis commentary, here are just a few raw numbers of interest. Actual analysis still pending down the road...
These are anecdotes and research I should have at my finger tips for media interviews, and separation between the LLC and the non-profit, and anecdotes and research numbers...
Episode One of the official RPG Research Podcast is now available!
Just a quick update on various project aspects...
This document attempts to spell out what "good gaming etiquette" is, in the role-playing gaming world, depending on the RPG format...
This was recently asked, and I hadn't really stopped to calculate it, until now. Gack!
After encouragement from two different divisions of personnel at WorldCon 73 / Sasquan, I agreed to attend. I have been asked throughout the 5 days to to sit for at least 3 panels (slight chance of a 4th), run some tables, and present on a 4' x 8' poster during "Super Science Saturday". Here is some information on what I will be doing there, for those that are interested...
Someone recently reached out with an article, and as I read their references, there were some glaring issues with the published referenced works, here is a brief critique of their issues...
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
It is important to use adjectives addressing many senses, and visual aides for keeping track, to keep in mind a notable portion of the population that does not imagine through visualization....
Some people suggested looking at Patreon.com as a possible means of funding for the RPG Research project, from the community most interested in the project's goals. I have a draft page set up now, and would like feedback to help further polish the page...
From a G+ conversation, worth noting here for future reference, since it covers a lot on the topic.
In May, 2016, I finally received the EEG equipment...
As requested, here is a slideshow and collection of videos from the RPG Trailer...
The first RPG group was in the Wheelchair Friendly RPG Trailer on __________________. Here is information about their experience using the trailer...
Regarding role-playing game research and post traumatic stress disorder...
Beginning August
Patreon supporters can now get early access to the latest episode of The RPG Research Podcast with Hawke Robinson and John Welker!
A thread was started on the Twitter #RPGChat about solo / 1-on-1 role-playing gaming. Since that is a very limited format, I thought I'd write in more depth about it here. What are you experiences with solo and/or one-on-one RPGing?
Since it is taking too long to get around to the formal analysis and paper write-up, I am posting much of the raw data here (without the comments for now), without much in the way of analysis. At some point I hope to provide a more formal document, but hopefully the numbers speak well for themselves and will be helpful for those interested in the topic. This is not the complete data set, but the more significant aspects from the very large total data.
I'm currently working on a class project....
I have found Avedon's Interaction analysis very useful in explaining and developing role-playing games for various intervention goals. I created a "cheat sheet" that summarizes many pages of the concepts into one page, with specific notes for all forms of RPG.
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