We are going to have our first public discussion meeting discussing the therapeutic and educational effects of role-playing games on participants. This will be both in-person, and simulcast live over the Internet....
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We are going to have our first public discussion meeting discussing the therapeutic and educational effects of role-playing games on participants. This will be both in-person, and simulcast live over the Internet via TolkienMoot IX streams.
Just a quick update to let folks know where I am at on this project....
Just received the good news that I will be allowed to perform the gender-bias questionnaire at Spocon this year, August 9-11.
Just curious if folks would attend (on site and/or online) a monthly community discussion meeting group, if it was formed, discussing the therapeutic and educational aspects of role-playing gaming?
Dungeon's Master commentary on PBS short 7 minute documentary on D&D.
RPG Therapy spread word made inroads @ http://WSTRA.org convention. Another step for http://rpgresearch.com
I had a recent question on Facebook about my posting: "Finished session 5 with RPG Preliminary Observation group 1, using Ea d20 RPG in a Tolkien Middle-earth setting." The question was from Sarah Lynne Bowman, author of The Functions of Role-playing Games: How Participants Create Community, Solve Problems and Explore Identity. She asked: "What's the research question/hypothesis?"
Far from official, but Timothe Loya on Facebook has stated he has been given approval for potentially using tabletop RPG's as a possible therapeutic treatment of PTSD veterans at his local VA hospital....
As we continue through the course on Recreation Therapy for People with Disabilities at Eastern Washington University, we have various assignments to write up hypothetical scenarios with hypothetical clients. This is one with several types of scenarios with hypothetical bipolar clients using tabletop role-playing gaming as the core activity. This is a high level overview, rather than a detailed activity analysis.
Just posted a status update video, 10 minutes long, providing a status update on RPG Research. Please check it out, and comment.
A new site - www.spokanerpg.com - dedicated to role-playing gamers (tabletop and LARP) in the greater Spokane and C'dA area.
There are very few social table-top recreation activities available that are cooperative rather than competitive in nature.
With less than 3% of the mainstream media and press reports providing even remotely positive coverage, it is not surprising that the general public has so many misconceptions about this cooperative recreational activity ...
I had attempted to comment on a posting from the geeksdreamgirl.com website, related to depression and the holidays. This seemed perfectly relevant to the RPG Research Project's goals. Alas, she/they deleted the posting immediately, apparently considering it spam. That is a real shame, since it is so relevant to the goals of the project. Here is what was attempted to be posted in reply...
One important note from this report is "role-playing gamers are 2.7 times less likely to have feelings of meaninglessness than non-gamers."
12-year-old uses Dungeons and Dragons to help scientist dad with his research . The paper describing the results—delightfully entitled “Monsters are people too”...
This topic has come up so many times in so many locations, I wanted to try to (eventually) get enough insights, to begin having some direction for some targeted research to attempt some kind of genuine answer. Until then, just some thoughts and suggestions about the possible reasons why, and also suggestions as to what might help bring more balance?
A BYU study claiming that MMORPGs have a damaging impact on marital satisfaction. "Online role playing games negatively affect real-life marital satisfaction, according to a new Brigham Young University study published Feb. 15 in the Journal of Leisure Research."
For three years in a row now, the sales of hobby games including tabletop role-playing games, have been experiencing a significant boom in sales growth, while the video game industry has been down year after year since 2010. Apparently equal to the Pokemon CCG boom of early 2000's, but spread across a broader range rather than a single product, the entire hobby and role-playing gaming industry is benefiting...
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