This week a Facebook user asked us to create an account on Google Plus, and this has created a cascade of issues. Your feedback is needed on this topic, how social network sites might impact your participation in the RPG Research Project. I have also posted a video regarding this topic.
Public Blogs
The paper describing the results—delightfully entitled “Monsters are people too”...
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
This is a doctoral thesis by Christopher J. Dyszelski, Candidate for the Degree: Doctor of Philosophy. This study was a critical, archetypal, feminist ethnography and psychological inquiry into the experiences of women in tabletop role-playing gaming and its culture.
Determine ideal environmental settings for role-playing game sessions, and if various settings have different effects on the therapeutic or educational impact of role-playing gaming.
Determine differences between various populations and cultures in response to participating in role-playing game sessions.
By Darren Waters - BBC News Online - Monday, 26 April, 2004, 12:40 GMT 13:40 UK. In the 1980s millions of teenagers world-wide would battle dragons armed with just dice, paper and pens. D&D became part of youth sub-culture but as the game celebrates its 30th birthday, is anyone still playing?
You are here: Home / Blog / Determine if Different RPG Campaign Settings Have Different Therapeutic and Educational Effects on Participants Add, edit or remove a portlet above the content Views View Edit Sharing Aliases State: Published ▼ Actions ▼ Determine if Different RPG Campaign Settings Have Different Therapeutic and Educational Effects on Participants by Hawke Robinson — published Oct 29, 2012 03:55 AM, last modified Aug 14, 2015 07:46 PM — History Add, edit or remove a portlet below the content title Within a specific genre, determine if different campaign settings have any measurable differences in specific therapeutic or educational influences on participants.
Determine if different role-playing game genres have any measurable differences
Determine if different game systems such as Dungeons & Dragons versus Lord of the Rings role-playing gaming, have any measurable differences in effect on the participants.
Test different durations of game sessions from 45 minutes up to 8 hours, in 1 hour, and later 30 minute increments, to determine the optimal duration for maximal therapeutic benefit per session.
Determine if any differences are indicated from participation in shorter single sessions versus longer "campaigns" over different durations.
An archived article from 2010 was recently doing the rounds in Facebook RPG groups, here is more information on the topic and some of my relevant thoughts and experiences.
I recently received a private message on Academia.edu from a member informing me about a comic-book-culture-related topic he thought I would find of interest. Though I've been an avid role-playing gamer since 1979, I was never really hooked by comic books, graphic novels, etc...
I have a new hypothesis as to why the stereotypes about role-playing gamers have become stronger over the decades rather than being disproved over time (as all the research indicates). I call it a hypothesis of the "Role-playing Gamer Floater"...
I just sent the first two government representatives, on my extensive list, a form of the questionnaire about their views regarding role-playing games and gamers. Will see if they respond, and what the responses are like. The first I contacted were Washington state eastern Washington United States Representative Cathy McMorris Rodgers (R), and United States Senator (for Washington) Patty Murray (D).
Inspired by the book Computational Fairy Tales, Chris Leach created a fantasy world for his ICT class to introduce them to computational thinking - Re-posted here for archival purposes, an interesting article on how an information and communication technologies instructor used fantasy settings, that could be tied into role-playing gaming to help explain mathematical and computer science based concepts in ways that might be more accessible to a wider audience....
Last week, the sitcom The Big Bang Theory spent almost an entire episode on Dungeons & Dragons (D&D). This was episode 23 of Season 6, titled "The Love Spell Potential". If you were not a tabletop Role-playing gamer before, did their representation in any way alter your view of tabletop RPG? Did it increase, decrease, or not at all impact your view of role-playing games and gamers? If you are already a tabletop RPGer, how did you feel about the representation on the show? How did you feel about the sexual rules added? The stereotypes?
This sample was taken at The Gamers' Haven in Spokane Valley, Washington. I will be adding the results to this page as I work out the calculations. Here is some initial data (I will be updating this specific page), I will comment on this page when it is updated....
Day 1 for research on the topic of gender bias in the gaming community and gaming culture.
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